Exponential Blaster0

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

5

2-- --- ---

3

10

21- --- ---

4

20

22- --- ---

5

40

221 --- ---

6

80

222 --- ---

7

150

322 1-- ---

8

300

332 2-- ---

9

450

333 21- ---

10

600

333 32- ---

11

750

433 321 ---

12

900

444 321 ---

13

1050

444 322 ---

14

1200

444 432 ---

15

1350

544 432 1--

16

1500

555 432 2--

17

1650

655 443 2--

18

1800

655 443 21-

19

1950

655 543 22-

20

2100

655 544 32-

21

2250

655 544 321

22

2400

665 554 322

23

2550

666 654 332

24

2700

776 655 432

25

2850

776 655 443

26

3000

777 665 543

27

3150

777 665 554

28

3300

887 666 654

29

3450

887 776 655

30

3600

888 777 665

31

3750

888 777 766

32

3900

988 887 776

33

4050

999 888 777

34

4200

999 988 887

35

4350

999 999 888

36

4500

999 999 999

Requisites:

Int 26, Dex 23

Alignment:

any

HD/level:

1d4

Weapon Prof.:

2+level/3

To Hit Table:

M-U0

Save Table:

M-U0

Groups:

Wizard, Futureshifted

Complexity:

CF=4, GF=4

Can specialize in Invocation, if you do, pick a major opposite school.

When you material component one of the new spells below for effect, raise it to  ^(LVL-1).

When you material component one of the new spells below, replace "One target" with "CL targets". You cannot material component to hit a group at all. You are allowed to hit 2 targets at level 1.

New Invocation spells for Blaster0 class:

Acid Blast (all SL's): One target takes CL*SL Vile Acid dmg (no save, cannot be regenerated)

Force Throw (all SL's): One target is thrown backwards 5*CL*SL feet (no save, takes falling dmg as normal, leaves it's group)

Glass Shards (all SL's): One target takes CL*SL Glass dmg (no save) and is Sharped (BW save)

Time Beam (all SL's): One target takes CL*SL Time dmg (no save) and is Slowed for SL s (RSW save)

Void Zone (all SL's): One target is disintegrated (PP save with DC=CL*SL, yes it's an easy save at low level)

Wood Spikes (all SL's): One target takes 2*CL*SL Wood dmg (no save)